Downloads

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core

more than 10% playback performance for all rigs (biped improved from 72 fps to 80 fps, face improved from 65 fps to 72 fps, tested on an 8-core i7@3.3GHz) – added

 

full

reducedYRange and toggleDeformers flags for BlendshapesSetup

core

Digits can now be set to 1 for a single toe
added display switches for Tail
Fixed a mirror bug on Eyes
Added output options for Eyes
Bug fixes regarding parent connections
Orient Node flag is now working with the same logic as Parent Node and supports blending by flagging more than one node with a comma (repoen the dialog)
Changes on Control Transforms now includes parent offset matrix
Full global scale support (yet build implementation needs to be tested)

 

full

Added Anchor Up Axis Corner flag for Mouth
Added Target Geo flag for Blendshapes Config
More options for GeoSplit
Fixed a bug on Squash nodes when values are mirrored
Fixed a bug in PoseInterpolator where existing setups would be removed
Removed reduced ranges for BlendshapesSetup and added the Target Geo from GeoSplit

core

start and end parent node placeholder for Line
exposed alignFootIkForward for Leg
fixed an offset that could occur in the right side ik end node on Limb
added eyeDistanceAutoDetect flag for Eyes
added inheritScale flag for Tube
fixed a bug in ConnectionHandling for parent node assignments with similar joint names
in some cases attributes could not be set which now prints a warning
ikFkMatch support for custom limb names

 

full

exposed anchorUpAxis for Mouth

 

core

* added more rename options for Guide Picker
* Chassis now supports sides
* Leg now has an Has Foot option
* added scale support for DeformTweak
* various bug fixes

 

full

* Pose Interpolator updates with better support for custom node hierarchies
* Mouth anchors with push and scale attributes
* Smooth Weights now supports joint selections
* Jacket has been renamed to Tube

Pose Correction and Component fixes, minor UI updates and bug fixes

* Pose Correction Tools fixes and restructure, now supporting DeformTweak
* Tail, Surface, Jacket and Curve fixes
* From Version now displays all available versions making it easier to choose from
* Fixed a bug where Eyebrow anchors would not build
* Nasty bugs fixed regarding path assemblies

Skirt enhancements and bug fixes

* Skirt now supports alternative setups like collars
* Skirt collision attributes now have a more reliable behaviour
* File menu now has an option to open the asset folder
* fixed a bug where new version folder would not be created on a new asset creation
* fixed a bug where knuckle joints would push in wrong direction
* fixed a bug in Copy Skin Cluster where existing skin cluster would not be replaced
* a warning is now displayed if loading weights on a non-existing deform mesh

introducing Align Guide to Geometry and Guide Placer for Limbs

* guides can now be matched to shared topologies using Align to Geometry
* limbs now have guide placer nodes for more convenient guide placing and IK previews
* picker buttons added to node inputs in Builder and Guide Settings UI
* Builder and Tools UI now remember screen position
* the assembly of build file names can now be specified by “Parent folders used as Asset Name tokens” in Settings -> General Settings
* fixed a bug where From Asset would not find correct folder
* fixed a bug where muscle controls and joints would receive a redundant token

1.0.0 first official release
 
1.0.1 various fixes
* Enable script execution on build is now unchecked by default
* leg now has hasParentJoint attr
* fixed skeleton parent to build from shapeGuide
* fixed a bug where curve joints would receive 0 scale if jointCount is 1
* fixed a bug in Skeleton where joints could receive nasty transform node
* fixed a bug in Skeleton where parent blends would not work
 
1.1.0 new file system
* removed all folder and file Tokens
* adjusted tooltips accordingly
* revamped file save/load code
* fixed a bug where right shoulder skin joint would receive bad orient values
* Skeleton joints now all have orient values 0
* fixed a bug where Skeleton component would be removed although not selected for the build
* added studio licensing
 
1.1.1 bug fixes and minor changes
* licensing cleanup
* message change for missing project folder
* wrist won’t follow IK control any more on auto stretch off
* fixed a bug on deform build where geos would not be found on long names
* some minor tooltip updates
 
1.1.2 tooltip updates
* adjusted tooltips for guiding, face and pose correction tools
 
1.1.3 Skeleton component update
* limb twist joints will now be created as leaf joints for Skeleton
* fixed a bug in Skeleton where root joint would throw an error if not found
* added Create Controller Tags option in Settings
 
1.1.4 Maya 2022 support
* fixed a bug where collection would not load in Maya 2022
* maya file cleanup for 2022 support
* minor tooltip updates
 
1.1.5 install bug fix
* fixed a bug where BEAR would not be installed to the correct folder on specific user configs

CORE

Free

FULL

$129.00

For purchasing a license and studio licensing please get in touch.