With 20+ years of experience at top studios like Animal Logic, RISE, Virgin Lands, and Wunderwerk – and supervision on three animated features – we know exactly what it takes to deliver. Now, we’re channeling into a dedicated rigging studio built for full-scale productions, commercials and games. The result: clearer communication, streamlined workflows, and greater efficiency. We don’t just deliver – we elevate the entire process.
With our very own full-fledged rigging tool BEAR in place, our main expertise for sure is rigging. We offer professional rigging services for feature animation, commercials and games, providing the full scope of assets from all sorts of props to vehicles and characters. Our rigs are proven in various game and feature film productions where we delivered the supervision and rig building.
A deformation can only be as good as the technical layout of the model. Even the best rigs will be limited if the topology isn’t right. That’s why it’s so crucial to take a close look at the model deliveries before starting the rig. We offer extensive model reviews by supporting the modeling team or providing models and topologies directly. A main focus of course is compatibility and consistency, so the rigs are built most efficiently.
It’s a common scenario in the animation industry: The project overall is fantastic, the ideas are great and promise a thrilling experience, but in the end the planning just doesn’t hit. Due to insufficient or inappropriate coordination and scheduling, assets and quality have to be cut, leaving stress and resignation in the team. Here’s where our rigging services make the difference: Since rigging is such a crucial connecting part between the most important pipeline steps – modeling and animation – we have the technical knowledge and expertise to plan ahead and coordinate asset building appropriately to get the best out of the budget.
While our rigs perform at the top level in terms of playback speed and interaction, we can also develop core improvements for your rigs. Proxy rigs still are a thing though, especially when there are many characters in the shot. We implement an instant proxy mode switch as an attribute to our rigs, making the rigs twice as fast to work with. This makes a tremendous difference for animation, which usually is the biggest part of the pipeline in terms of team size and budget. Who doesn’t want to have happy animators that have more time for quality animation?